I must apologize for the tone of my last post, but I was feeling really overwhelmed that day.  By now, I'm actually in Dahak's scenario contest (and am making some good progress on the story and outdoors), as well as taking a photo challenge on the forums in addition to my other responsibilities, but I've actually managed to keep up with most of it.  I've caught up to Dikiyoba in the stories, so I've now joined the group waiting with bated breath for the next installment. ;-)

  Regarding the contest entry, I'm finding that I need a lot more custom graphics for it than any other scenario I've attempted thus far, despite its relative shortness, in order to stay close to the spirit of Dahak's photos.  Or at least, as I interpret them.  So far, I'm really pleased with the results (even though the one purple plant looks like anything but!)  I've posted the first screenie here, with more (hopefully) to come.

  Archipelago is (once again) on hold.  I simply cannot focus on more than one scenario at a time, and the contest comes first.  I may decide to scrap Archipelago, as some of the coding is very badly done, but then I fear I would fall into the perpetual "I have a new, better idea" trap. So, I'm undecided.

  I've recently discovered an online game called 'Runescape'.  I don't know if any other Spiderwebbers are on, but feel free to add me there if so.  My name is Mistb0rn, same as here.  I'm not on that much, and mostly in the morning, around the 8-10 range.

  Well, I can't think of much else to write, so I guess that's it for today.  Oh, and feel free to check the Photo Challenge tab.  I'm posting the best images I take for Ephesos's challenge to flickr and you can see them there.



  Well.  Jedi Nescioquis has decided that he's not interested in modding BoE.  He says he'd rather mod Geneforge.  So, I'm stuck with an un-completed mod.  Of course, I'm still planning to finish the graphics conversion and just use basic BoE scripting, but that will almost certainly rule out any of the advanced features we were hoping to do.  He says that if I can get at least 5 scenarios made with it by other people, then he'll help me make it better, but until then I'm on my own. 

  I've also got some Easter graphics to make for our cupcake decorations blog, and I'm still hoping to get in on Dahak's contest.  So, between those projects, the graphics conversion, and writing, Archipelago is pretty much being abandoned.  And I'm away most weekends, working, so no free time to work on any of those then.  Basically, I'm beginning to think that Archipelago may never be finished, and that my wonderful idea for a 'cool' BoE mod will come to naught. 

  Then again, it might just be mid-winter depression setting in again.

  In either case, I could use a bit of encouragement.  I think I'll go finally start reading Episode 4.  I'm sure it'll cheer me up.



Archipelago is still progressing slowly.  I seem to have hundreds of ideas, and no idea how to use them.  I'm out of nodes in one important town, and still have a huge dialog-multiple choice, depending on what you do, that is really necessary, but I haven't done anything on yet.

Our other project isn't progressing that well either... Jedi Nescioquis is too busy with his other projects to be much help, so I'm still trying to get the graphics converted, without any actual progress. 

The mod is also sort of on hold (except the graphics conversion, which I'm still doing) until he figures out if he can re-compile it successfully from the source code, which would allow us to make it an actual mod, not just BoE with the graphics messed up.  The only problem is that, due to the completeness of the graphics conversion, this mod will be completely incompatible with any scenarios not made with it, and and any scenarios will be incompatible with the original BoE.

So, progress is still not really being made, and the mod may never be finished. (At least that's that's what Jedi Nescioquis says.)  It doesn't really matter.  I doubt that anyone would really use it, though it would be extremely cool (in my opinion).

Well, back to the old graphic conversion, I guess.